mordealer.blogg.se

Kingdoms and castles
Kingdoms and castles











kingdoms and castles kingdoms and castles

Using these simple, clear building descriptions would allow players to immediately see what a building’s use would be, and how it can be placed to deal with the problem at hand. “Buildings are generally designed to fill a specific need, and we tried to keep a building’s purpose simple.” says Peddicord. However, starting with only two balls allows players the time needed to learn what they need to keep the act going, and learn about the tools Kingdoms and Castles offers to solve their problems. These problems will form a major backbone of the game over time, but they will be joined by other issues, such as attacks and emotional needs, eventually creating a juggling act between all of the difficulties players can suffer from. Players begin a game with a small keep, and some people without any place to live and with little in the way of food. “The game starts with two basic problems that need to be solved: homelessness and hunger," says Peddicord. "Very early players learn how to solve these problems in Kingdoms and Castles.” Kingdoms and Castles begins its city building instruction very early by starting the player off with only two issues, allowing them the time to examine these problems and take a look at the tools they have to solve them. Teaching with towers "The game starts with two basic problems that need to be solved: homelessness and hunger."













Kingdoms and castles